Evil or Red Cashing
From TradeWars Documentation Wiki
The game allows traders to go evil, having an alignment less than 0 based on various behaviors. Alignment changes and their effects is a different page but for our purposes we shall discuss the ability to rob when a trader's alignment dips below -100.
When porting with an alignment of less than -100 a trader will be asked:
<A> Attack this Port
<R> Rob this Port
<T> Trade at this Port
<Q> Quit, nevermind
Enter your choice [T] ?
And if he dares to hit r to Rob he'll see this:
Docking One turn deducted, 291 turns left. [Pause]
--Then he'll see this:
After docking with the port, you glance furtively about trying to estimate this chance to make some "quick" profit. The port staff are off helping a few other Traders right now. Will you go for it? (R)ob this port, (S)teal product or (Q)uit (?=Help)
So getting away with it means you get a load of stuff for nothing more than a turn used. The only hard fast rule to thievery is you can't rob from the same port twice in a row...they'll see you. Then you get Busted.

