Steal Dump Transport

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Steal Dump Transport (SDT) is a potentially extremely lucrative cashing tactic for [[Corporation|corps]] with at least two [[Alignment|red]] players.  It requires significantly more setup and cooperation than [[Sell Steal Move|SSM]] or [[Sell Steal Transport|SST]].  The advantage of SDT is that it uses four turns per cycle, compared to six turns per cycle for SST.  This makes SDT more profitable than SST if planetary trade percentage is greater than 66%.
Steal Dump Transport (SDT) is a potentially extremely lucrative cashing tactic for [[Corporation|corps]] with at least two [[Alignment|red]] players.  It requires significantly more setup and cooperation than [[Sell Steal Move|SSM]] or [[Sell Steal Transport|SST]].  The advantage of SDT is that it uses four turns per cycle, compared to six turns per cycle for SST.  This makes SDT more profitable than SST if planetary trade percentage is greater than 66%.
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To prepare for SDT, planets loaded with [[Products|Equipment]] are parked under xxB ports.  The Equipment is sold via planetary trade agreement, and then SDT begins.  There are eight steps in a complete SDT cycle:
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To prepare for SDT, planets loaded with [[Products|Equipment]] are parked under xxB ports and the Equipment is sold via planetary trade agreement.  There are eight steps in a complete SDT cycle:
# Port and steal Equipment (1 turn)
# Port and steal Equipment (1 turn)

Revision as of 09:20, 1 December 2011

Steal Dump Transport (SDT) is a potentially extremely lucrative cashing tactic for corps with at least two red players. It requires significantly more setup and cooperation than SSM or SST. The advantage of SDT is that it uses four turns per cycle, compared to six turns per cycle for SST. This makes SDT more profitable than SST if planetary trade percentage is greater than 66%.

To prepare for SDT, planets loaded with Equipment are parked under xxB ports and the Equipment is sold via planetary trade agreement. There are eight steps in a complete SDT cycle:

  1. Port and steal Equipment (1 turn)
  2. Land on the planet (0 turns)
  3. Offload the Equipment (0 turns)
  4. Transport to second ship, or use planetary transporter (1 turn)
  5. Port and steal Equipment (1 turn)
  6. Land on the planet (0 turns)
  7. Offload the Equipment (0 turns)
  8. Transport to first ship, or use planetary transporter (1 turn)

You can also begin with empty planets and create the product on the ports by upgrading them.

Whenever the equipment is on the ports, it must be stolen back as quickly as possible because it disappears as the ports regenerate. Ideally, two or more red traders and their blue furber will be online at the same time. Ideally, SDT involves a minimum of three planets and two red players, or two planets and three red players. With only two ports and two reds, a situation could arise where one red is busted at one port and the other red is busted at the other port. They would then have to wait for busts to clear, leaving the precious Equipment regenerating away on the ports.

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