Sell Steal Transport

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(Created page with 'SST or Sell, Steal, Transport is an evil, or red, cashing tactic. As it requires two ships, it has more overhead than SSM Sell Steal Move but in the long run it is far super…')
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SST or Sell, Steal, Transport is an evil, or red, cashing tactic.  As it requires two ships, it has more overhead than [[SSM Sell Steal Move]] but in the long run it is far superior.  There is no movement delays with transporting, and the ports involved don't need to be next to one another.  The limit is the range of the cashing ships. If planetary trade percentage is less than 100% SST is possibly a better cashing technique than SDT [[Sell Dump Transport]].
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Sell Steal Transport (SST) is an [[Alignment|evil]] cashing tactic.  As it requires two ships, it has more overhead than [[SSM Sell Steal Move]] but in the long run it is far superior.  There is no movement delays with transporting, and the ports involved don't need to be next to one another.  The limit is the range of the cashing ships.
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SST requires six turns per cycle, compared to four for [[Steal Dump Transport|SDT]].  It is therefore less profitable than SDT unless the planet trade percentage is 66% or lower.  However, SST is also much simpler to set up than SDT.

Revision as of 05:55, 22 November 2011

Sell Steal Transport (SST) is an evil cashing tactic. As it requires two ships, it has more overhead than SSM Sell Steal Move but in the long run it is far superior. There is no movement delays with transporting, and the ports involved don't need to be next to one another. The limit is the range of the cashing ships.

SST requires six turns per cycle, compared to four for SDT. It is therefore less profitable than SDT unless the planet trade percentage is 66% or lower. However, SST is also much simpler to set up than SDT.

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