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{{Color:yellow|150|Welcome to the TradeWars collaboration site!}}
{{Color:yellow|150|Welcome to the TradeWars collaboration site!}}
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All content of this site is confidential.
All content of this site is confidential.

Revision as of 02:06, 30 September 2011

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All content of this site is confidential.

Intro

First, I'd like to give you an idea of my writing style. I have a degree in physics and I favor very hard, realistic sci-fi. My goal is for most if not all things to have a foundation in known physics, while making leaps of imagination on the unknown. My first presentation illustrates this. It’s a physical quantity I call phase. Obviously phase has been explored in many works of sci-fi, and my take on phase is basically what you’d expect. However, I have attempted to provide more of a hard theoretical foundation for what phase is, in the tradition of warp physics in Star Trek. And from this basic foundation, many of the unique technologies and story elements are derived.

The first seed of this fiction, the concept of Phase, came to me while in college in the early 90s, but I put together the basic theory of Phase in 1994 while working with Gary Martin on a sequel to TradeWars we were calling TW: The Continuum, with the idea being that there were multiple universes over a cyclic continuum. I’ve continued to develop the world around that core concept for nearly 20 years, and the fiction has grown to include 12 major alien races and their homeworlds, several exotic, ancient, or extragalactic races, many unique technologies and interesting characters, a history that spans from 5 billion years in the past to 4000 years in the future, and includes an invasion of Earth by humanity’s arch nemesis race, the Jinbadi, in our year 2084. There are elaborate economic and political systems that govern the futuristic galaxy of TradeWars, approximately 2000 years from now, with three primary groups forming an uneasy balance of power. I’ve explored several plotlines, some massive and sprawling, dealing with events that occur over billions of years, and some local and personal, involving the individual characters that populate the world at various times. The story I already sent you is one little snapshot, set about 2000 years in the future, at the time of the eponymous Trade Wars. But there are many other stories in the works, and the possibilities are endless. It really is a massive world in which to play. I’ve been building it for so long, and I’m anxious to start telling some of its stories.

Overviews

Here, I will present overviews of the various elements of the fictional world.


Phase

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